An island that
forgot to fall.
Every rock, tree and drifting mote is generated in the browser at load — no models, no textures, nothing downloaded but the maths.
Low-poly, high-intent.
Seventy trees scattered by a seeded generator — random-looking, but identical on every load so the camera always frames the same world.
Light that actually bleeds.
The core is emissive material, a real point light and an unreal bloom pass. The glow spills onto the terrain and blooms in the lens — it is not a painted sprite.
Move the cursor.
The world leans.
Parallax layers on top of the scroll camera, so exploring never fights the story. Press Explore freely to take the controls entirely.
A world, in one file.
Bloom, environment reflections, film grain and a full post chain — no build step, no bundler, no node_modules.
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