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AETHER
SCROLL
01 — ARRIVAL

An island that
forgot to fall.

Every rock, tree and drifting mote is generated in the browser at load — no models, no textures, nothing downloaded but the maths.

02 — THE CANOPY

Low-poly, high-intent.

Seventy trees scattered by a seeded generator — random-looking, but identical on every load so the camera always frames the same world.

03 — THE MONUMENT

Light that actually bleeds.

The core is emissive material, a real point light and an unreal bloom pass. The glow spills onto the terrain and blooms in the lens — it is not a painted sprite.

04 — THE DRIFT

Move the cursor.
The world leans.

Parallax layers on top of the scroll camera, so exploring never fights the story. Press Explore freely to take the controls entirely.

05 — YOURS TO FILL

A world, in one file.

Bloom, environment reflections, film grain and a full post chain — no build step, no bundler, no node_modules.

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